
Spider Solitaire
Eight runs, one, two or four suits

FreeCell on a cool slate table: every card face up from the first second, eight columns to untangle, four free cells to think with and four foundations waiting from ace to king.
Did you like FreeCell?
FreeCell is the thinking player's patience. The whole deck is dealt face up into eight columns, so nothing is hidden and nothing is guessed. Four free cells sit to one side as temporary parking, four foundations wait to be filled from ace to king, and the rest is pure planning. Build the columns down in alternating colours, keep a cell or an empty column in reserve, and the table slowly comes apart in your hands.
Drag a card or a whole run and it moves as one, as long as your free cells and empty columns can carry it; the bar at the top tells you how many cards you can lift before you commit. Tap a card instead and it finds its own best home, foundation first. Undo goes back as far as you like, Hint points at a move worth making, and safe cards fly home on their own so you never have to babysit the aces.
Every table has a number. Deal #1 is the layout FreeCell players have known for decades, and you can type in any number you like, replay the one you are on, or take a random one. The timer and move counter run in the bar, your best time and how many tables you have cleared are kept in your browser, and when the last king lands the whole deck comes bouncing down the screen.
Because every card in FreeCell is face up from the start, take a moment to look over the whole table before your first move. Find where the aces and twos are buried and plan towards freeing them. The free cells are your most useful tool, so treat them as short-term parking rather than storage: a cell holding a card you cannot place soon is a cell you no longer have. An empty column is worth even more, because it lets you lift longer runs at once.
When you drag a run, check the bar at the top, which shows how many cards you can move with the cells and columns you have free. If a plan goes wrong, Undo goes back as far as you need, so you can try a line and step back when it stalls. Hint is there when you cannot see a move. Start with Deal #1 if you want the classic layout, and replay a deal you lost to try a different approach before taking a random one.
The goal in FreeCell is to move all fifty-two cards to the four foundations, one per suit, from ace up to king. The whole pack is dealt face up into eight columns, so you can see every card from the start. Beside the columns are four free cells, each of which can hold a single card for as long as you need it.
On the table you build the columns downwards in alternating colours, so a black nine can go on a red ten. You can move the top card of any column to a free cell, to a foundation, onto a column where it fits, or into an empty column, and any card can go into an empty column. Strictly, cards move one at a time, but FreeCell lets you drag a whole run as long as your free cells and empty columns could carry it card by card, and the bar at the top shows how many you can lift.
Aces and the cards that follow them go to the foundations, and safe cards fly there on their own. On a computer you drag cards or click one to move it automatically; on a phone you drag with your finger or tap. A double-click or double-tap sends a card straight to its foundation. H gives a hint, U undoes a move, P pauses, M mutes and R restarts.
FreeCell is a patience game played with a single pack, and it stands apart from most solitaire games because every card is dealt face up. Nothing is hidden, so the game is about planning rather than luck. It became widely known through the version that shipped with Windows computers, which numbered its deals, and Kiloo's FreeCell keeps that idea: every table has a number, and Deal #1 is the classic layout.
The game suits players who enjoy thinking a few moves ahead and like a puzzle they can solve in one sitting. You can type in any deal number, replay the one you are on to try a different approach, or take a random one. Unlimited undo means you can test an idea and step back, a hint points at a move when you are stuck, and the timer and move counter track how you did. Your best time and the number of tables you have cleared are kept in your browser.
Yes. FreeCell is free to play in your browser on Kiloo, with nothing to download and no account needed. Your best time and the number of tables you have cleared are kept in your browser.
Yes. On a phone or tablet you drag cards with your finger or tap one to send it to the best open spot, and a double-tap sends a card straight to its foundation. On a computer you use the mouse, with H for a hint and U to undo.
Yes. Every table has a number. Deal #1 is the classic layout FreeCell players have known for decades, and you can type in any number you like, replay the deal you are on, or take a random one.
That depends on how many free cells and empty columns you have open. You can drag a whole run as one move as long as they can carry it, and the bar at the top shows the maximum you can lift as you drag.
In FreeCell all fifty-two cards are dealt face up into eight columns. You build the columns down in alternating colours, use the four free cells to park single cards, and move every suit to the foundations from ace to king. Any card may go into an empty column.
A game of FreeCell usually takes a few minutes, depending on the deal and how long you plan before each move. There is no time limit: the timer in the bar only records how long you took, and your best time is kept in your browser.
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FreeCell
Every deal can be won