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Sow the seeds, count the beads
MancalaMancala

Lift the beads out of a scooped teak pit and drop them round the board one at a time. Land in your own store and you go again; land in an empty pit on your side and you take everything facing it. Most seeds at the end wins.

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Genre
Board game
Controls
  • Touch
  • Mouse
  • Keyboard
Devices
  • Desktop
  • Tablet
  • Mobile
Released
2026

Did you like Mancala?

Mancala

Mancala is a long plank of warm teak with twelve scooped pits and a deep store at each end, laid out on a woven raffia mat with a cup of tea going cold beside it. The seeds are glass beads in amber, jade, cobalt, ruby and clear, and they pile up in the hollows exactly the way real ones do. Pick up everything in one of your pits and the game walks it round the board anticlockwise, one bead to a pit, with a small clatter each time a bead lands.

The standard game is Kalah. Your own store gets a bead as you pass it, the other player's is always skipped, and if your very last bead falls into your store you sow again — two or three extra turns in a row is where games are won. Drop your last bead into an empty pit on your own row and you sweep it up together with everything in the pit facing it. When one row runs dry the other player gathers up whatever is left, and the deeper store takes it. Settings hold three, four or six beads a pit and the house rules people actually argue about, including what happens to the leftovers.

There is a full Oware in there too: no sowing into the stores, a capture whenever your last bead makes an enemy pit two or three, the chain back along the row, the grand-slam rule and the duty to keep the other row fed. Play a friend on the same device — on a phone the board stands upright so you each sit at your own store with your name the right way up — or take on the computer at Easy, Normal or Sharp, which searches ten moves deep while you are still counting. Tap a pit to sow, hold one to see exactly where the last bead lands, undo when you miscount, and turn the numbers on only if you want them.

Tips for Mancala

The key to Mancala is the extra turn. In Kalah, if your last bead lands in your own store you sow again, and two or three extra turns in a row is where games are won. Count the beads in each of your pits, look for the one that ends exactly in your store, and then check whether that move sets up another. Holding a pit shows exactly where the last bead will land, so use it instead of guessing.

Captures are the other weapon: drop your last bead into an empty pit on your own row and you take everything in the pit facing it. Keep an eye on your opponent's empty pits for the same reason, because a full pit of yours facing one of them is at risk. The game ends when one row runs dry, so watch how many beads are left on each side. Start with Kalah against Easy, undo when you miscount, and turn the pit counts on with C while you learn.

How to play Mancala

Mancala is played on a board of twelve pits, six on your side and six on your opponent's, with a store at each end. In Kalah, the standard game, the aim is to finish with more beads in your store than your opponent has in theirs. On your turn you pick one of your own pits, and all of its beads are sown anticlockwise round the board, one bead into each pit. You drop a bead into your own store as you pass it, but your opponent's store is always skipped.

If your last bead lands in your own store, you sow again straight away. If it lands in an empty pit on your own row, you take it together with every bead in the pit facing it. The game ends when one row runs dry; the other player then gathers up whatever is left, and the fuller store wins. The settings let you start with three, four or six beads a pit and choose house rules, including what happens to those leftovers.

Oware, the other game on the board, plays differently: nothing is sown into the stores, and you capture when your last bead makes a pit on your opponent's side two or three, with the chain back along the row, the grand-slam rule and the duty to keep the other row fed. On a computer the number keys 1 to 6 pick a pit, U undoes, H shows a hint, C shows the pit counts, P pauses and M mutes. On a phone or tablet you tap one of your pits, and you can hold a pit to see where the last bead will land.

About Mancala

Mancala is the name of a whole family of sowing games played across Africa and Asia, among the oldest board games still played. Kalah is the version many players outside Africa learn first, and Oware is one of the most widely known West African forms. Kiloo's Mancala has both, played on a long plank of warm teak with twelve scooped pits and a deep store at each end, laid on a woven raffia mat. The seeds are glass beads in amber, jade, cobalt, ruby and clear, and they pile up and clatter as they land.

It suits anyone who enjoys counting and planning a move or two ahead, and the rules are short enough for children to pick up. You can play a friend on the same device, with the board standing upright on a phone so you each sit at your own store, or take on the computer at Easy, Normal or Sharp, which searches ten moves deep. Undo, hints, the sowing preview and the optional pit counts let you learn without guessing.

Frequently asked questions

Is Mancala free to play?

Yes. Mancala is free to play in your browser on Kiloo. There is nothing to download and no account to create. Play a friend on the same device, or take on the computer at Easy, Normal or Sharp.

Can I play Mancala on my phone?

Yes. Tap one of your pits and the beads go round the board one by one. When two people play on a phone, the board stands upright so you each sit at your own store with your name the right way up. On a computer, keys 1 to 6 pick a pit.

What is the difference between Kalah and Oware in Mancala?

Kalah is the standard game: you sow into your own store, an extra turn comes when your last bead lands there, and you capture from an empty pit on your side. In Oware there is no sowing into the stores, and you capture when your last bead makes an enemy pit two or three.

How many beads start in each pit?

The settings let you choose three, four or six beads a pit. They also hold the house rules people argue about, including what happens to the leftover beads at the end of a game.

How do you win at Mancala?

In Kalah you win Mancala by having more beads in your store than your opponent when the game ends, which happens once one row runs dry. Extra turns, which come when your last bead lands in your store, and captures from empty pits on your side are the main ways to get ahead.

Is Mancala good for kids?

Yes. Mancala has short rules and a lot of counting, which children can practise as they play. They can play a friend on the same device or the computer on Easy, turn on the pit counts with C, hold a pit to see where the last bead lands and undo a miscounted move.

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Mancala

Sow the seeds, count the beads

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