
Balance Beam
Stack it, balance it, hold it for three

Drag the arm of a wooden catapult back, watch the dotted arc and let go. Beanbags, bowling balls and bags of marbles send pyramids of tin cans clattering into the net while the crowd cheers, and the deciding hit plays in slow motion.
Did you like Catapult Cans?
Catapult Cans is a fairground can knockdown with a wooden catapult instead of a throwing arm. Drag the arm back, check the dotted arc and the angle and power readout, and let go. A beanbag, a heavy bowling ball, a bouncy super-ball, a frisbee that floats and curves and a bag of marbles that bursts in mid-air fly into striped booths full of tin can pyramids. Cans clatter off the shelves into the net below, bottles ping and wobble, and a cartoon crowd cheers every can that drops. The deciding hit of every level plays in slow motion, with confetti to follow.
Forty hand-built levels are spread over four booths, the Village Fair, the Beach Pier, the Winter Market and the Night Carnival, and each booth adds new tricks: glass shields, see-saw planks that fling their cans, shelves that roll and bob, spinning turntables, fans that push your shot around and trapdoors that drop a whole pyramid when you hit the button on the back wall. Every level has three stars: knock every can down, do it within par, and either ring the bell or win the teddy by knocking over the can that holds its string. Levels are quick, retry is instant and the last shot can always be undone.
Can Storm is the endless mode: a timed streak of fresh stands where every cleared stand puts seconds back on the clock and every hit in a row raises the multiplier. Your high score is saved in your browser. Play with a mouse, the keyboard or touch: drag the arm, fine-tune with the arrow keys and press Space, or on a phone drag anywhere and let go.
Use the dotted arc and the angle and power readout before every throw, and fine-tune with the arrow keys if dragging feels too rough. Pick the right ammunition for the job: a heavy bowling ball for solid pyramids, a bouncy super-ball to reach cans behind cover, a frisbee that floats and curves round obstacles, and a bag of marbles that bursts in mid-air to spread across a shelf.
Look at the whole booth before you shoot. A see-saw plank can fling its cans for you, and hitting the button on the back wall opens a trapdoor that drops a whole pyramid, which saves throws towards par. Each level's third star asks you to ring the bell or win the teddy by knocking over the can that holds its string, so spot those first. Mistakes are cheap: U undoes the last shot and R retries at once. In Can Storm, keep hitting in a row to raise the multiplier, and clear stands quickly to win time back.
Yes. Catapult Cans is free to play in your browser on Kiloo, with nothing to download and no account needed. Your Can Storm high score is saved in the browser you play in, so you can come back and try to beat it.
Yes. On a phone or tablet you drag anywhere on the screen to pull the catapult arm back, then let go or tap FIRE. On a computer you drag with the mouse, or use the arrow keys to fine-tune and Space to throw.
Each level has three stars: one for knocking every can down, one for doing it within par, and one for either ringing the bell or winning the teddy by knocking over the can that holds its string. Retrying is instant if you miss one.
Can Storm is the endless mode. It is a timed streak of fresh stands, where every stand you clear adds seconds back to the clock and every hit in a row raises your multiplier. Your high score is saved in your browser.
Aim, time it and let physics do the rest.

Stack it, balance it, hold it for three

Place the parts, launch the ball

Time the bounce, land the trick

Tilt the board, mind the holes

Flick it, mind the fan, nothing but bin

Pull back the ball, bring the house down

Slide, curl and sweep to the button

Pull back, let fly, bonk the robots

Tie the balloons, snip the strings, float it home

Pack it, throw it, duck!

Run, jump, slide, don't stop

Tuck, carve, send it

Aim, fire, pop the tub clean

Drop, match, grow the melon

Hop the road, dodge the train, ride the log

Feed the koi, grow the pond

One tap. Golden every time.

Catch the comets, dodge the rocks

Low gravity, long jumps
Catapult Cans
Pull the arm, clear the shelf