Pixel Knight
Jump, slash and storm the castle

The moon barely pulls, so every jump is a long slow arc and every landing is a decision you made a second ago. Tap the jet for a nudge in mid-air, gather star crystals to keep your air topped up, and get to the lander before the oxygen bar runs out.
Did you like Moon Bounce?
Moon Bounce is a low-gravity platformer about the pleasure of hanging in the air. Your astronaut runs, jumps and floats down again far more slowly than feels reasonable, which turns every gap into something you have to aim rather than time. Three jet pips sit under your feet: a short tap fires one, shoving you up and forward for a moment, and they all come back the instant you touch ground again. That is the whole toolkit — a big floaty jump and a few small corrections — and the ten hand-made moons are built to make you use both.
The moon has opinions about your jump. Bouncy dust mounds fling you three times higher than you meant to go. Gravity bubbles hang in the gaps: the blue ones make you light and lazy, the orange ones drag you down fast, and both change the arc while you are inside them. Rocks drift on their own slow orbits, boulders roll the corridors, and space jellies bob along the route — walk into one and it stings, drop on one from above and it pops. Star crystals are scattered along every path, and they matter twice: they are your score, and each one puts a little air back in the tank that has been draining since you set off. Beacons along the way light as you pass, so a bad landing costs you a walk and nothing more.
The ten moons run from the gentle Landing Site to the long climb of Lander Ridge, and each one ends at a lander you step into with whatever air you have left. When you want something that does not end, the endless ascent generates shelf after shelf above a rising tide of dust that never stops — climb as far as you can, and your high score is kept in your browser for next time. It plays with arrows and the space bar on a desktop, and with a thumb pad and a jump button in portrait on a phone.
In Moon Bounce you aim a jump rather than time it. Decide where you want to land before you leave the ground, hold Space for the full arc when the gap is wide, and keep the three jet pips for small corrections near the end of the jump. They refill the moment you touch down, so there is no reason to land with any left over on a long crossing.
Your oxygen drains the whole time, and star crystals are what top it back up, so do not walk past them on the way to the lander. Watch the gravity bubbles: blue ones make you light and floaty, orange ones pull you down fast, and both bend your arc while you are inside. Approach bouncy dust mounds carefully, because they throw you far higher than expected. Space jellies sting if you walk into them but pop if you drop on them from above. Beacons save your place, so a bad landing only costs a walk back. Start with the Landing Site and leave the endless ascent until the jet feels natural.
Yes. Moon Bounce is free to play in your browser on Kiloo, with nothing to download and no account to create. Your high score from the endless ascent is kept in the browser for next time.
Yes. On a phone you hold it in portrait, run with the on-screen pad and jump with the button on the right; tap jump again in the air to boost. On a computer the arrow keys or A and D run, Space jumps and Shift fires the jet.
The oxygen bar drains from the moment you set off, and the aim is to reach the lander before it is empty. Every star crystal you collect puts a little air back in the tank, as well as counting towards your score.
It is the mode that never ends. Shelf after shelf is generated above you while a tide of dust rises from below and never stops, so you climb as far as you can. Your high score is kept in your browser.
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Moon Bounce
Low gravity, long jumps