
Jelly Jump
Squash, stick and spring
A small knight with a red plume climbs a haunted castle: a dusk courtyard, a dungeon lit by green torches and a storm-lashed tower. Variable jumps, coyote time, wall-jumps and a three-hit sword combo, with a checkpoint flag never far away and a clock running on every stage.
Did you like Pixel Knight?
Pixel Knight is a precision platformer drawn the way the 16-bit machines drew: the whole world is painted into a tiny low-resolution buffer and blown up to your screen a whole number of times, so every pixel stays a hard little square. One palette of thirty-two colours does the lot, from the dithered dusk over the courtyard to the lightning behind the tower. Torches flicker, banners ripple, mountains and castle walls slide past at three different speeds, and the knight's plume streams out behind him when he runs.
The controls are the point. Jumps are as tall as you hold them, you keep six frames of grace after you run off a ledge, and a jump pressed six frames early still fires the moment you land. Slide down a wall and kick off it, chain a three-hit sword combo on the ground, or hold down in the air for a thrust that pogos off slimes, candles and helmets. Slimes patrol, bats swoop, skeleton archers loose arrows down the corridor, and armoured guards raise a shield you cannot cut through: hit them from behind, or time a swing against their wind-up for a parry that leaves them wide open.
Fifteen stages run across three zones, four rooms and a boss each. Crumbling blocks give way under your boots, swinging blades sweep the floor of the chain room, keys open barred doors, and moving platforms carry you over spike pits. Three hearts, retries as often as you like from the last flag you lit, and a timer on every stage with your best kept in your browser. At the end of each zone waits something bigger: an armoured Gate Guardian with a great axe, a crowned slime king who splits when he lands, and a wraith on the tower roof that fades out and reappears behind you.
Pixel Knight is built around precise controls, so it pays to learn them well. Jumps are as tall as you hold the button, which means quick taps for small hops and a long press for wide gaps. You keep a few frames of grace after running off a ledge, and a jump pressed just before landing still counts, so being slightly early is fine. Slide down walls and kick off them to reach higher ledges.
Fight with the move that suits the enemy. The down-thrust in the air pogos off slimes, candles and helmets, which helps over spike pits. Armoured guards block your sword from the front, so get behind them or time a swing against their wind-up to parry and leave them open. Watch for crumbling blocks and swinging blades, and pick up keys for barred doors. You only have three hearts, but you can retry from the last flag you lit as often as you like, so light every one. Once a stage is cleared, replay it to beat your best time.
Yes. Pixel Knight is free to play in your browser on Kiloo, with nothing to download and no account to create. Your best time on each stage is kept in your browser, so you can come back and try to beat it.
Yes. On a phone or tablet an on-screen pad moves and jumps, and a SLASH button attacks. On a computer you move with the arrow keys or WASD, jump with Space, Z or W, and slash with X, J or K. R restarts the stage.
There are fifteen stages across three zones: a dusk courtyard, a dungeon lit by green torches and a storm-lashed tower. Each zone has four rooms and a boss, from an armoured Gate Guardian to a wraith on the tower roof.
Armoured guards raise a shield your sword cannot cut through. Get round behind them and attack from there, or time your swing against their wind-up for a parry. A successful parry leaves the guard wide open.
Run, jump and reach the flag.

Squash, stick and spring

Glide between the clouds

The floor is lava. Keep running.

Wall-jump the neon skyline

Flip gravity, push crates, wake your friends

Bounce, spin and collect every gem

Stay in the dark, steal the jewel

Hop the pads, swing by your tongue

Low gravity, long jumps

Hold the gate, one arrow at a time

Classic snake, Kiloo style

Blast the rocks, dodge the debris

Run, jump, slide, don't stop

Smash every brick

One tap. Don't hit anything.

Hold the line, wave after wave

Eat the maze, outrun the drones

Tuck, carve, send it

Full throttle through the harbour
Pixel Knight
Jump, slash and storm the castle