
Snowball Fight
Pack it, throw it, duck!

Stand on the castle wall, draw the bow and loose arrows that arc under real gravity into goblins, wolves, ladders, battering rams and balloon riders, with a boss waiting at the end of every castle.
Did you like Bow Guard?
Bow Guard puts you on top of a castle wall with a longbow and a wooden gate below you. Goblins come over the meadow from the right in waves: grunts with clubs, spear carriers, goblins hiding behind round shields, wolves that run twice as fast, trolls that need a few arrows, crews carrying ladders, battering rams under a shingled roof, a slow catapult that lobs rocks at the gate and riders hanging under striped balloons. Drag back to draw, aim and let go. Arrows fly under real gravity, so a far target needs a higher arc and a running wolf needs a shot that lands where it will be, not where it is. On the first waves a dotted line shows where the arrow will go; it shortens castle by castle until you are shooting by feel.
Hit a goblin on its iron pot and the helmet bonks off with a clang, leaving it seeing stars, and the next arrow to the head counts double. Every hit knocks the attackers back, and when they have had enough they drop their clubs and run home or vanish in a puff of boots. Hitting streaks build a combo multiplier, and you can even shoot the catapult's rocks out of the sky. Gold from every wave buys new arrows: fire that burns a patch of ground, ice that slows a crowd, split that looses three at once and a bomb that goes off in a cartoon burst. There is also an hourglass that slows time for five seconds, plus quicker draws, sharper arrowheads, an iron-banded gate and repairs between waves.
The campaign is four castles of twenty quick waves each, from a meadow keep through a pine forest and a frozen tower to a fort on a volcano. Every castle ends with a boss: an ogre carrying a door as a shield, a troll king who calls reinforcements with his horn, an ice giant who freezes himself into armour and a lava golem that sheds rolling embers. If the gate falls you only replay that one wave. Endless siege keeps the waves coming through all four lands for a high score, and the daily siege gives everyone the same seeded waves each day. Mouse, keyboard and touch all work, the castle fits a phone held upright or a wide screen, P pauses and M mutes.
Bow Guard is all about arcs. Arrows fly under real gravity, so far targets need a higher shot, and a running wolf needs an arrow aimed where it will be rather than where it is. Use the dotted aim line on the first waves to learn how far each draw sends an arrow, because it gets shorter castle by castle until you are shooting by feel.
Aim high on helmeted goblins. A hit on the iron pot knocks the helmet off, and the next arrow to the head counts double. Keep a hitting streak going for the combo multiplier, and when the catapult lobs a rock at the gate, remember you can shoot the rock out of the sky. Trolls need a few arrows, so start on them in good time. Spend gold between waves with a plan: ice slows a crowd, split arrows loose three at once, fire burns a patch of ground and the hourglass slows time for five seconds when things get busy. Repairs and an iron-banded gate help too, and if the gate does fall, you only replay that one wave.
Yes. Bow Guard is free to play in your browser on Kiloo. There is nothing to download and no account needed, so you can head straight to the castle wall and start the campaign, the endless siege or the daily siege.
Yes. The castle fits a phone held upright or a wide screen. On a phone you pull back on the pad or the field and let go, and tap SWITCH to change arrows. On a computer you drag back with the mouse, or aim with the arrow keys and hold Space.
You only replay that one wave, not the whole castle. Between waves you can also spend gold on repairs and an iron-banded gate, which help the gate hold out against ladders, battering rams and the catapult's rocks.
The campaign has four castles of twenty quick waves each: a meadow keep, a pine forest, a frozen tower and a fort on a volcano. Each ends with a boss: an ogre with a door as a shield, a troll king, an ice giant and a lava golem.
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Bow Guard
Hold the gate, one arrow at a time