
Moon Bounce
Low gravity, long jumps

A small frog in a crooked gold crown hops between lily pads, mossy stones and floating logs while the sun goes down behind the reeds. Hold to charge a hop and let go to fly, then flick your tongue at a passing fly or at a brass ring hanging from a vine and swing across water no frog should be able to cross.
Did you like Frog Prince?
Frog Prince is a quick hop-and-tongue platformer set in a storybook swamp at dusk. The sky runs from deep violet overhead to burnt orange along the treeline, willows trail their branches in black water, fireflies drift between the reeds and the whole marsh sways very slightly in the wind. Your frog is a round green thing with two enormous eyes, a wide grin and a little gold crown that never quite sits straight.
Every hop is charged. Hold the button and the frog squashes down while a dotted arc shows exactly where it will land; let go and it launches, with just enough steering in the air to save a bad guess. The tongue does everything else. Flick it at a fly for points and a mid-air boost that turns a falling arc into a second jump, or stick it to a brass ring hanging from a vine and hold on — now you are a pendulum. Pump with left and right, reel yourself in, and let go at the top of the swing to clear a gap that legs alone would never reach.
Twelve short levels run from a quiet row of lily pads to a swamp of drifting logs, pale pads that sink the moment you stand on them, springy cattail heads you can bounce up like a ladder, chains of hanging rings, and a heron that watches the shallows and strikes at anything sitting still. Three dewdrops hide in every level and a lantern halfway through lights as you pass it, so a mistake costs you seconds rather than the whole pond. Each level also has a time trial with no checkpoints at all, and your best time for every one of them is kept in your browser.
Let the dotted arc do the thinking. Hold the hop until the arc ends where you want to land, then let go; the small amount of air steering is there to fix a near miss, not to rescue a wild guess. Flies are worth more than points, because snapping one mid-air gives you a boost that works like a second jump, so save them for when an arc is falling short.
On the brass rings, keep holding to stay attached, pump with left and right to build the swing, and let go at the top so you carry the height across the gap. Do not stand still on a pale lily pad, since it sinks under you, and do not linger in the shallows where the heron is watching, because it strikes at anything that stays put. Cattail heads bounce you upwards, so use them like a ladder. Reach the lantern halfway through each level and a mistake only costs you seconds. Hunt the three dewdrops on a relaxed run first, then try the time trial once you know the route.
Yes. Frog Prince is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your best time trial time for every level is kept in the browser you play in.
Yes. On a touch screen you hold HOP to charge a jump, use the arrows to steer, and drag anywhere on the swamp to aim and fire the tongue. On a computer you use the arrow keys or A and D, Space to hop, and the mouse or J for the tongue.
Press T to switch a pond to time trial. You run the same level with no checkpoints at all, so the lantern will not save you, and your best time for every level is kept in your browser. R restarts the level when a run goes wrong.
There are twelve short hand-made levels, starting with a quiet row of lily pads and moving on to drifting logs, sinking pads, springy cattails, chains of rings and a heron. Each one hides three dewdrops and has a lantern checkpoint halfway through.
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Frog Prince
Hop the pads, swing by your tongue