
Sky Islands
Glide between the clouds

Hold to squash the jelly flat, let go and it springs. Cling to walls and ceilings, squeeze through cracks, bounce off spoons and keep well away from the hot pans. Eighteen kitchen rooms, three sugar cubes in each and a cake door at the end.
Did you like Jelly Jump?
Jelly Jump is a soft-body platformer about a small raspberry jelly with big plans. It is not a ball and it is not a box: it is a ring of springs with pressure inside, so it squashes when it lands, stretches when it flies and keeps wobbling long after it stops. Hold the button and it flattens against whatever it is standing on, a squash meter filling as it goes; let go and all that stored spring throws it wherever you aimed.
The jelly is sticky, which is the whole trick. Touch a wall or a ceiling and it hangs there, so a room is less a floor plan than a climbing frame: cling, aim, spring, cling again. Honey holds it fast, butter and ice give it nothing to grip, spoons fire it halfway up the room, and biscuits, wafers and toast make the shelves in between. Gaps a tile wide look impossible until you remember a jelly can be squeezed through anything if you hit it hard enough. Hot pans and upturned forks end the run on the spot, but there are no lives and no waiting: you pop and you are back at the start of the room a heartbeat later.
Eighteen rooms run across three kitchens, the warm Pantry, the sunlit Counter and the frosted Freezer, unlocked one at a time. Each room hides three sugar cubes and keeps a par time, and how quickly you reach the cake door decides whether you walk away with one star or three. Stars unlock new flavours to wear, from lime to blueberry to mint, and everything you collect is kept in your browser. Play it with the keyboard, with a mouse, or with a thumb: on a touch screen you drag anywhere on the room to pull the jelly back like a slingshot and watch the dotted arc show you where you are about to land.
In Jelly Jump the walls and ceilings are your friends. The jelly sticks to almost anything it touches, so think of each room as a climb: cling, aim, spring and cling again, rather than trying to cross it in one big leap. Watch the surface before you land on it. Honey holds you fast, but butter and ice give you no grip, so do not plan to hang from them. Spoons are free height, and a gap a tile wide will let you through if you hit it with enough spring.
Holding longer fills the squash meter and stores more spring, so a shorter hold suits the small hops between shelves. Hot pans and upturned forks end the attempt at once, but you are back at the start of the room straight away, so try a risky line, see where it goes and adjust. On a first visit, aim for the cake door and the sugar cubes, then come back later to beat the par time for three stars.
Yes. Jelly Jump is free to play in your browser on Kiloo. There is nothing to download and no account needed. The rooms you have unlocked, your stars and the flavours you have collected are kept in the browser you play in.
Yes. On a touch screen you drag anywhere on the room to pull the jelly back like a slingshot, and a dotted arc shows where it will land before you let go. On a computer you hold Space to squash and aim with the arrow keys, or use the mouse.
Every room keeps a par time, and how quickly you reach the cake door decides whether you get one star or three. Each room also hides three sugar cubes to collect, and the stars you earn unlock new jelly flavours such as lime, blueberry and mint.
There are eighteen rooms spread over three kitchens: the warm Pantry, the sunlit Counter and the frosted Freezer. They unlock one at a time, and every room ends at a cake door. R restarts the room whenever you want another go.
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