
Deep Blaster
Bubble-blast through five seas

Drag back from the cannon on your cliff fort, watch the dotted arc bend in the wind and let go. Cannonballs bounce off rock, splash into the waves and knock cardboard pirate hulls apart, while the parrot and crab crews jump overboard and paddle off.
Did you like Fort Cannon?
Fort Cannon is an angle-and-power artillery game set on a bright, painted coastline. Your cannon sits on a cliff fort on the left. Across the water sail pirate sloops, brigs and galleons, airships bob overhead and a kraken-shaped submarine keeps surfacing and diving. Drag back from the cannon to set the angle and the power, check the windsock and let go. Every ball follows gravity and the wind, bounces off sea stacks, splashes into the waves and breaks the cardboard-style hulls into floating planks. Nobody gets hurt: the parrots flap away and the crabs swim for it.
Sixty levels are spread over five seas, from Parrot Bay to the Treasure Isles. Each level gives you a set number of cannonballs, and you earn up to three stars for the ones you have left. Many are small brain teasers. Ships hide behind tall rocks, so you need a high lob. Ledges force a low, skimming shot. Iron hulls only break when you hit a powder keg and set off a chain reaction. The dotted aiming arc also gets shorter the further you sail. Every sea ends with a flagship that fires back at your fort, so you patch the walls between shots. Loot from sunk ships buys special shots: chain shot, a cluster that splits in five, a bouncy ball, a heavy ball that ignores the wind and a balloon shot that drops straight down from above.
After the campaign, the Endless armada keeps sending waves until your walls fall. A flagship turns up every fifth wave, hit streaks build a combo multiplier and your high score is saved in your browser. The Daily sea gives everyone the same armada and thirty cannonballs each day. Play with a mouse, the keyboard or touch. On a phone you can pull back from the cannon, or fine-tune with the aim stick and press the big fire button.
Fort Cannon rewards patience over power. Before every shot, check the windsock: each ball follows both gravity and the wind, so a gust can carry a good-looking arc long or short. Your stars depend on the cannonballs you have left, so read the level before you fire. A ship tucked behind a tall rock needs a high lob, a ledge calls for a low, skimming shot, and an iron hull only breaks when you hit a powder keg and start a chain reaction. Balls also bounce off sea stacks, which can carry a shot into an awkward spot.
The dotted aiming arc gets shorter the further you sail, so in later seas you judge more of the flight yourself. Spend loot on the special shot that solves the problem in front of you: the heavy ball ignores the wind, and the balloon shot drops straight down onto ships hidden behind cover. When a flagship fires back, patch your walls between shots rather than waiting until they are nearly gone.
Yes. Fort Cannon is free to play in your browser on Kiloo. There is nothing to download and no account to create; press Play and the first level loads. Your Endless armada high score is saved in the browser you play in.
Yes. On a phone or tablet you pull back from the cannon with your finger, or fine-tune with the aim stick and press the big FIRE button. On a computer you can drag with the mouse, or aim with the arrows or WASD and fire with Space.
A normal cannonball will not break an iron hull. You need to hit a powder keg so it sets off a chain reaction that takes the ship apart. Find the keg before you fire, then plan a lob or a low shot that reaches it.
Endless armada comes after the campaign and keeps sending waves of ships until your walls fall. A flagship turns up every fifth wave and hit streaks build a combo multiplier. There is also a Daily sea, with the same armada and thirty cannonballs for everyone each day.
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Bubble-blast through five seas

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Fort Cannon
Aim the arc, sink the armada