
Shadow Thief
Sneak past the lanterns, steal the gold

A hooded hero with a sword, a dodge roll and a pouch of bombs goes down into a torch-lit dungeon: three floors of rooms full of slimes, bats, skeleton archers and shield knights, a locked door on every floor, and a big Slime King with a crown and a moustache waiting at the bottom.
Did you like Dungeon Delve?
Dungeon Delve is a quick roguelike dungeon crawler seen from above. Every run is a fresh dungeon of three floors, six to nine rooms each, joined by corridors. Somewhere on each floor a room hides the key, and the stairs or the boss sit behind a locked door. Fog covers every room you have not visited, the minimap fills in as you explore, and a run timer ticks in the corner. A full run takes about ten minutes, and a defeat only sends you back to the start of the floor you were on.
The fighting is all about timing. Your sword swings in a short arc and chains into a three-hit combo that finishes with a big spin, and the dodge roll makes you untouchable for a moment, so you can roll straight through a skeleton's arrow or the Slime King's shockwave. Slimes hop at you, bats flutter about unpredictably, archers keep their distance, and knights hold a shield in front, so you hit them from behind or right after they swing. Spike traps and arrow traps guard the deeper rooms, and bombs blow open cracked walls to reveal secret rooms.
Chests hold hearts, bombs or one of eight relics, from a giant's sword and feather boots to a vampire fang, thorn armour and a gold magnet, and every floor has a shop where a mole merchant sells hearts, bombs and relics for the gold you pick up. On floor three the Slime King waits in three phases, each angrier than the last. Play the daily dungeon, which is the same for everyone that day, start a quick run on a random seed, or type in a seed of your own, and chase a high score built from monsters knocked out, gold, floors and a fast finish. Keyboard, mouse or touch, and your best scores are kept in your browser.
Dungeon Delve is all about timing, and the dodge roll is your most important move. It makes you untouchable for a moment, so roll through a skeleton's arrow or the Slime King's shockwave instead of trying to outrun it. Shield knights block from the front, so hit them from behind or just after they swing. Archers keep their distance, so close in on them, and keep moving around the bats, which flutter about unpredictably.
Explore each floor properly. One room hides the key for the locked door, and cracked walls hide secret rooms that only a bomb can open, so do not spend every bomb in a fight. Pick up gold as you go, because every floor has a shop where the mole merchant sells hearts, bombs and relics. Watch for spike and arrow traps in the deeper rooms. A defeat only sends you back to the start of the floor you were on, and for a high score you want monsters knocked out, gold, floors and a fast finish.
Yes. Dungeon Delve is free to play in your browser on Kiloo. There is nothing to download and no account to create, and your best scores are kept in your browser so you can try to beat them.
Yes. On a phone or tablet the left stick moves and the Sword, Roll and Bomb buttons do the rest. On a computer you move with WASD or the arrow keys, swing with J or Space, roll with K or Shift and drop a bomb with B.
A full run takes about ten minutes. Each run is a fresh dungeon of three floors with six to nine rooms each, and it ends on floor three with the Slime King, who fights in three phases.
The daily dungeon is the same for everyone that day, so every player faces the same rooms. You can also start a quick run on a random seed, or type in a seed of your own to play a particular dungeon.
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Dungeon Delve
Three floors deep, one Slime King