
Pirate Cove
Ride the wind, dig the X, wake the Kraken

A young wizard climbs a thirty-floor spire, one locked room at a time. Melt ice imps with fire, freeze fire bats and water pits with ice, chain lightning through metal knights and braziers, then pick a charm and take the stairs.
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Spell Spire is a top-down action game about a young wizard and a very tall tower. Every floor is a single candlelit room built from twelve hand-made layouts of pillars, water pits, grass and braziers. The door locks behind you, monsters pop out of glowing circles, and the staircase only appears once every one of them has been knocked out. Rooms are quick, usually well under a minute, and every tenth floor holds a boss: a stone golem, a mirror mage who copies your spells, and the spire's own dragon hatchling at the very top.
You carry three spells on separate cooldowns, and the trick is picking the right one. Fire bolts melt ice imps and set grass alight. A cone of ice slows and freezes fire bats and splitting slimes, and turns water into a bridge. Lightning jumps from one monster to the next, cracks the armour of metal knights and powers the braziers that open locked gates. Some monsters carry a shield that only their weak element can break, and a quick dash gets you out of a tight corner.
Between floors you pick one of three charms: bigger fire, a longer lightning chain, a second dash, faster spells, a thorny cloak or a little owl familiar that shoots on its own. You have four hearts and get one back every fifth floor, and a defeat sends you back to the last tenth floor you reached. A run timer keeps the pace honest, your high score and best floor are saved in your browser, and the Daily climb gives everyone the same seed for the day.
In Spell Spire the right spell matters more than the quickest one. Fire melts ice imps and sets grass alight, ice slows and freezes fire bats and splitting slimes and turns water into a bridge, and lightning jumps between monsters, cracks the armour of metal knights and powers the braziers that open locked gates. Some monsters carry a shield that only their weak element can break, so check what you are facing before you start casting. Each spell has its own cooldown, so rotate through all three instead of waiting on a favourite.
The door locks behind you and the stairs only appear once every monster is knocked out, so keep the dash ready for tight corners. You have four hearts and get one back every fifth floor, and a defeat sends you back to the last tenth floor you reached, so play carefully near a boss. Pick charms that suit the way you like to fight.
Yes. Spell Spire is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your high score and the best floor you have reached are saved in the browser you play in.
Yes. On a touch screen the left joystick moves the wizard, and you tap a spell to cast it or drag it to aim. On a computer you move with WASD or the arrow keys and aim with the mouse.
Every tenth floor holds a boss. The first is a stone golem, the second is a mirror mage who copies your spells, and at the very top of the thirty floors waits the spire's own dragon hatchling.
A defeat sends you back to the last tenth floor you reached, so you do not have to start the whole climb again. Keep an eye on your four hearts, since you only get one back every fifth floor.
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Spell Spire
Climb thirty floors, one spell at a time