
Bridge Builder
Build the truss, then send the truck

An inventor's workshop on a pegboard wall: drop ramps, trampolines, fans, springs, a seesaw, a pulley bucket and more onto the grid, press Test and watch the ball roll, bounce and fly through your machine into the basket, the bell or the launch pad.
Did you like Machine Maker?
Machine Maker is a chain reaction puzzle set in a cosy inventor's workshop. Every challenge starts with a ball waiting in a chute or a lever ready to flick, a goal somewhere across the pegboard and a few shelves already screwed to the wall: get the ball into the basket, ring the bell, light the candles on the birthday cake or send the toy rocket up through the roof. From the tray you place ramps and planks, a seesaw, a trampoline, a fan that blows sideways, a spring, a bucket on a pulley, a conveyor belt, a balloon, a bowling ball, dominoes, a magnet and a switch that starts a motor. Parts snap to the grid, a ghost shows where they will land, and many of them turn.
Press Test and the physics runs, a fixed-step simulation that gives exactly the same result on every device, so a machine that works once works every time. Balls bounce, dominoes topple, the seesaw catapults, the fan pushes, and a balloon that drifts into the tacks pops softly into confetti. Nothing breaks: press Back and your layout is exactly as you left it. Forty brain-teasing challenges grow from a single ramp to grand machines with three goals at once, and each one awards three stars: reach the goal, stay within the part limit, and match par. Every challenge has been proven solvable.
Free build is the place to relax: a big workshop with every part in unlimited supply, twenty save slots in your browser, a Photo button for your favourite contraption and a loop mode that resets the machine and runs it again every time it finishes. Undo and redo go fifty steps back, the eraser tidies up, and the zoom buttons, the mouse wheel or a pinch get you close to the details.
Machine Maker runs the same physics every time, so a machine that works once will always work, and a machine that fails will fail in exactly the same place. Use that. Press Test, watch where the ball goes wrong, press Back and change one part at a time; your layout is waiting just as you left it. The ghost shows where a part will land before you drop it, and many parts can be turned, which often solves a problem without adding anything new.
In the challenges, start by simply reaching the goal, even with a clumsy machine. Then look for parts you can take away, because the other two stars ask you to stay within the part limit and match par. Every challenge has been proven solvable, so if you are stuck, look again at the shelves that are already on the board. Later challenges have three goals at once, so plan the ball's whole route before you place anything. Free build has unlimited parts and a loop mode for simply watching a machine run again and again.
Yes. Machine Maker is free to play in your browser on Kiloo, with nothing to download and no account to create. Your free build machines go into twenty save slots in your browser, and the Photo button keeps a picture of a favourite contraption.
Yes. On a phone or tablet you drag parts with a finger, tap a placed part to turn it and pinch to zoom. On a computer you drag with the mouse and right-click to erase, or use the arrows, Enter to place, R to turn and Space to test.
Each of the forty challenges awards three stars: one for reaching the goal, one for staying within the part limit and one for matching par. A messy first solution still earns the goal star, so solve it first and tidy it afterwards.
No. Nothing breaks in Machine Maker. A balloon that drifts into the tacks pops softly into confetti, and pressing Back after a test puts every part exactly where it was, so you can try again straight away.
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Machine Maker
Build the contraption, press Test, watch it go