
Dragon Hoard
Tap, raid and grow your pile of gold

Start with a bare reactor core and one solar array. Tap the core for a jolt of energy, bolt on modules until the ring hums by itself, then launch probes into the dark and build whatever the worlds they find unlock.
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Star Forge begins with almost nothing: a reactor core turning over in empty space, and a tap that shakes a little energy out of it. Spend that on a solar array and its wings unfold on the inner ring. Spend again and a drone bay opens its doors, drones slide out to the asteroid belt and come back heavy with alloy. Every purchase is a real object bolted onto the station, so the ring you are looking at is exactly the ring you paid for, growing from two lonely modules to a full three-deep collar of reactors, refineries, hangars and dyson petals around a core that never stops glowing.
Three resources drive everything. Energy comes from solar arrays, fusion reactors and, much later, mirror petals the size of a moon; alloy is mined by drones and cracked in refineries; research trickles out of labs and observatories and buys the upgrades that bend the whole curve — output multipliers, a longer surge on every tap, faster probes, and an autofabricator that quietly buys the best-value module while you watch the drones work. Costs climb about fifteen per cent per copy, so the station always has a next step and never a dead end.
When you can afford it, a survey probe launches on a long curved trajectory and disappears into the dark for anywhere from half a minute to several. When it lands it charts a world, adds it to the sky behind your station and unlocks the next tier of modules. The station keeps working when the tab is closed, up to eight hours, and hands you a card of what it earned and what your probes found while you were away. Eventually the run is worth more as fuel than as a station: warp to a fresh system, trade everything you built for warp cores that multiply production forever, and start the ring again — faster, brighter, with every world you ever charted still hanging overhead.
At the start, tapping the reactor core is your only income, so tap freely until you can buy a solar array and a drone bay. After that, let modules do the work and spend on whatever gives the most output for its price. Every copy of a module costs about fifteen per cent more than the last, so spreading your coins across several types is usually better than stacking one.
Do not neglect research. Labs and observatories feed the upgrades that change everything at once: output multipliers, a longer surge on each tap, faster probes and the autofabricator, which buys the best-value module for you. Launch a survey probe as soon as you can afford one, because each world it charts unlocks the next tier of modules. The station keeps earning for up to eight hours while the tab is closed, so a quick check-in before you leave is worth it. When progress slows, consider a warp: you give up the station but gain warp cores that multiply production for every run after.
Yes. Star Forge is free to play in your browser on Kiloo. There is nothing to download and no account needed. Just tap the reactor core to start building your station.
Yes. On a phone or tablet you tap the reactor for energy and tap LAUNCH PROBE to send a probe out. On a computer, Space taps the reactor and the keys 1 to 9 buy from the open tab. P pauses and M mutes.
Yes. The station keeps working while the tab is closed, for up to eight hours. When you come back, a card shows what it earned and what your probes found while you were away.
A warp sends you to a fresh system and trades everything you built for warp cores, which multiply production for good. You start the ring again from scratch, but faster, and every world you have charted stays in the sky above you.
Tap, upgrade, come back richer.

Tap, raid and grow your pile of gold

Grow a colony one crumb at a time

Pet, pour, purr, profit

Crank the line, box the bots

Feed, grow, glow

Stir, bottle, sell, repeat

Dig deeper, hire more, sell higher

A little farm that floats

Tap the rock, hire the crew, go deeper

A first typing game that flies to the moon

Stack the parts, light the engine

Blast the rocks, dodge the debris

Match three, chain the cascades

Hold the line, wave after wave

Hold the ring, deck by deck

Keep the lights on, keep them breathing

Draw, paint and stamp anything

Tap to colour, page after page

Mix, match and hit the runway
Star Forge
Grow a station, light a star