
Castle Cannons
Aim, fire, topple the king

Two players, one screen, five kicks each. The taker swipes to set the corner, the power and the bend; the keeper picks one of six zones and commits the moment the ball is struck. Guess right and you save it, guess next door and you might get a fingertip to it.
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Penalty Shootout puts you behind the spot in a full stadium at dusk. The sky burns orange over the roofline, four banks of floodlights throw a flare across the lens, and a bowl of thirty thousand people painted as a mosaic waves around the ground and lifts coloured cards when a goal goes in. In front of you: mown stripes running away toward a chunky keeper with oversized gloves and a face that tells you exactly what he thinks of your last effort.
Taking the kick is one gesture. Swipe toward the corner you want; how far you drag sets the power, and a curl in the swipe puts bend on the ball so it starts outside the post and comes back in. The power meter shows the risk in plain colours — hit it too hard and it climbs over the bar, too soft and the keeper has all the time he needs to get down. Keeping is the other half of the mind game: choose one of the six zones while the taker runs up, and you have a sliver of a second after the strike to shift one zone if you read it early. Match the zone and it is saved, go next door and you get a glove on it, which is not the same thing as keeping it out.
Play it two-up on one phone laid flat between you — the taker swipes on their half, the keeper taps the corners on theirs, the far player's scoreboard turned upside down so it reads the right way round — and swap roles after every kick. On your own there is a computer that keeps and takes at Easy, Normal or Sharp, and Sharp learns which corner you keep going for and starts leaning that way before you have hit it. There is a thirty-second quick-fire round for as many goals as you can manage, eight kit colours, four ways to paint the crowd, replays of the best saves, and sudden death when five each is not enough to separate you.
As the taker in Penalty Shootout, watch the power meter closely. Too hard and the ball climbs over the bar, too soft and the keeper has time to get down, so aim for a firm shot rather than full power. A curl in the swipe adds bend, which lets the ball start outside the post and come back in, a useful way to beat a keeper who has read your direction. Vary your corners, especially against Sharp, which learns which corner you keep choosing and starts leaning that way before you shoot.
As keeper, pick a zone during the run-up and watch the strike: you have a sliver of a second after the kick to shift one zone if you read it early. A glove on the ball from the neighbouring zone is not the same as keeping it out, so matching the zone exactly is what counts. Start against the Easy computer to learn the swipe, then move up to Normal and Sharp. The thirty-second quick-fire round is a good way to practise shooting without a keeper's mind games in your head.
In Penalty Shootout two sides take turns to shoot from the penalty spot, and the side that scores more goals wins. Each takes five kicks, swapping between taking and keeping after every kick. If the score is still level after five each, the shootout goes to sudden death.
As the taker, you shoot with one gesture. Swipe towards the corner you want: the length of the drag sets the power, and a curl in the swipe puts bend on the ball. On a keyboard, WASD aims and you hold Space for power. The power meter shows the risk, since a shot that is too hard climbs over the bar and one that is too soft gives the keeper time to get down.
As the keeper, you choose one of six zones while the taker runs up, with the arrow keys or 1 to 6, or by tapping a corner on touch. After the strike there is a split second to shift one zone. Match the zone and the shot is saved; the zone next door only gets a glove on it. For two players on a phone, lay it flat between you: the taker swipes on one half and the keeper taps the corners on the other. On your own you face a computer at Easy, Normal or Sharp, and a thirty-second quick-fire round asks for as many goals as you can manage. P pauses, M mutes and R restarts.
A penalty shootout is how knockout football matches are often settled when the teams are still level: players take turns to shoot from the penalty spot with only the goalkeeper to beat, and every kick becomes a test of nerve and guesswork. Kiloo's Penalty Shootout turns that moment into a duel for two, or for one player against the computer.
The setting is a full stadium at dusk, with an orange sky, floodlights, a crowd that waves and lifts coloured cards when a goal goes in, and a chunky keeper with oversized gloves. Penalty Shootout suits anyone who likes football or a quick head-to-head, since a shootout is over in a few minutes and both players get to take and to keep. Against the Sharp computer, which learns which corner you keep choosing, it becomes a real game of reading your opponent. Eight kit colours, four ways to paint the crowd and replays of the best saves add variety between matches.
Yes. Penalty Shootout is free to play in your browser on Kiloo. There is nothing to download and no account to create. Play against a friend on one screen or against the computer straight away.
Yes. On a phone you swipe to shoot and bend the ball, and tap a corner to dive as keeper. Two players can lay the phone flat between them: the taker swipes on their half, the keeper taps the corners on theirs, and the far scoreboard is turned to face them.
Each player takes five kicks, swapping between taking and keeping after every kick. If five each is not enough to separate you, the shootout goes to sudden death. Against the computer it works the same way, with the computer keeping and taking at Easy, Normal or Sharp.
The keeper chooses one of six zones while the taker runs up, with the arrow keys or 1–6, or by tapping a corner on touch. After the strike there is a split second to shift one zone. Match the zone and it is saved; the zone next door only gets a glove on it.
Put a curl in your swipe as you shoot. The bend lets the ball start outside the post and come back in, which can beat a keeper who has read your direction. Keep an eye on the power meter too, because a shot that is too hard goes over the bar.
The quick-fire round gives you thirty seconds to score as many goals as you can. It is a good way to practise the swipe, the power and the bend before you take on a friend or the computer in a full shootout of five kicks each.
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Penalty Shootout
Pick your corner, guess the dive