
Ski Jump
Tuck, launch, lean, telemark

Stand in against a painted 1950s ballpark and swing for the ivy. Read the pitch, time the bat and watch the ball climb over the wall while the fireworks go up behind the striped roof.
Did you like Home Run Derby?
Home Run Derby puts you behind the batter and looks up the field at the pitcher, the ivy-covered wall and a hand-painted grandstand full of people. The man on the mound mixes fastballs, sinkers, curves that break late and changeups that float in slow, and every one of them grows as it comes, with its shadow running along the grass. One tap swings. Time it so the barrel meets the ball as it crosses the plate and you get the crack you are listening for.
Timing decides everything. Swing early and you pull it into left, swing late and you push it the other way, and a barrel sends it out on a line the fielders cannot reach. You choose your swing plane too — low for line drives, level for the sweet spot, high to lift one — and you slide your stance across the box to pull the ball or go the other way. Get the plane wrong for a pitch up at the letters and the best you will manage is a lazy fly that the centre fielder camps under.
Four ways to play. Home Run Derby gives you ten outs and counts anything that is not a dinger against you, with a bonus ball after five in a row. Around the Park paints targets on the scoreboard, the pennant and the hot-dog stand and gives you twelve swings at them. Streak asks how many hits you can string together while the arm keeps winding up. Pass & Play hands the bat around two to four batters, five outs each, and prints the card at the end. Three pitchers to face, distance and exit speed on every swing, a slow replay of the ones that leave the yard, and your bests saved in your browser. Touch, mouse and keyboard all work, portrait and landscape both fit, P pauses and M mutes.
Home Run Derby is all about timing. Swing early and the ball goes to left, swing late and it goes the other way, and meeting it with the barrel as it crosses the plate is what clears the wall. Watch the pitch grow as it comes and follow its shadow on the grass. Changeups float in slowly and curves break late, so a swing timed for a fastball will be early against them.
Match your swing plane to the pitch: low for line drives, level for the sweet spot and high to lift one. A pitch up at the letters met with the wrong plane only gives a lazy fly that the centre fielder settles under. You can also slide your stance to pull the ball or go the other way, which helps in Around the Park, where the targets sit on the scoreboard, the pennant and the hot-dog stand. In the main derby anything that is not a home run counts against you, so focus on clean contact, and five in a row earns a bonus ball.
Yes. Home Run Derby is free to play in your browser on Kiloo. There is nothing to download and no account to create; pick a mode and step up to the plate. Your bests are saved in your browser.
Yes. On a phone or tablet you tap the park to swing, and the game fits both portrait and landscape. On a computer you press Space to swing, use the left and right arrows for stance and up and down for swing height.
There are four. Home Run Derby gives you ten outs, with a bonus ball after five in a row. Around the Park gives you twelve swings at painted targets. Streak counts how many hits you string together, and Pass & Play is for two to four batters.
Time the swing so the barrel meets the ball as it crosses the plate, and pick the right swing plane for the pitch. Early swings pull the ball to left and late ones push it the other way, so use the distance and exit speed after each swing to adjust.
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Home Run Derby
Time the swing, clear the wall