
Home Run Derby
Time the swing, clear the wall

Slide the ball across the approach, swipe up and curve the swipe to put hook on it. Ten frames of real ten-pin scoring under the black lights, with pins that fall the way pins actually fall.
Did you like Bowling Alley?
Bowling Alley is cosmic bowling night in a browser tab. The lane runs away from you in glossy maple, the arrows and the gutters glow, a mirror ball throws spots down the boards and a pixel scoreboard hangs over the pins. Position the ball across the approach with a drag, then swipe up to throw: how fast you swipe sets the power, which way it points sets the line, and how much the swipe bows sets the hook. A dotted arc shows the line your throw will take, so you can see the ball skid through the oil and turn hard on the dry back end before you let go.
The pins are simulated, not scripted. Each one is a weighted body with a height model, so it topples, sweeps its neighbours over as it goes down, ricochets off the kickback plates and comes back onto the deck. Hit the pocket flush at a good angle and the head pin goes left into the 2 and the 4 while the ball carries on through the 3, the 5 and the 9 — the chain reaction that makes a strike. Come in light and you will leave the 4 pin, the 7, or a split the game will name for you. Three lane conditions change how far the ball turns: oily runs long and straight, medium is the house shot, dry grabs early and hooks hard. Six balls sit on the return rack, from a ten-pound ball that bends a long way to a sixteen-pounder that hooks less and drives straight through the rack.
Play ten frames on your own, hand the phone round in pass and play for two to four bowlers with their own names, or take on the computer at Easy, Steady or Sharp — Sharp lives in the pocket and shoots its spares. Strikes, spares and the tenth-frame bonus balls are scored properly, doubles and turkeys get called out, and a perfect game gets the treatment it deserves. Your best game and your recent scores are kept in your browser. Touch, mouse and keyboard all work: arrows move the ball, A and D add hook, hold Space to charge the throw, P pauses and M mutes.
In Bowling Alley the swipe does three jobs at once: its speed sets the power, its direction sets the line and its bow sets the hook. Change one of those at a time, and watch the dotted arc before you let go, since it shows where the ball will skid through the oil and where it will turn. Aim to hit the pocket flush at a good angle; that starts the chain reaction that makes a strike, while a light hit tends to leave the 4 pin, the 7 or a split.
The lane condition changes where the same throw ends up. Oily lanes let the ball run long and straight, dry lanes grab early and hook hard, and medium is the house shot and the best place to learn. Ball weight matters too: the ten-pound ball bends a long way, and the sixteen-pounder hooks less and drives straight through the rack. Once you can repeat a throw on medium, try the Sharp computer, which lives in the pocket and shoots its spares.
Bowling Alley follows the rules of ten-pin bowling. A game has ten frames, and in each frame you get up to two balls to knock down the ten pins at the end of the lane. All ten with the first ball is a strike, all ten with both balls is a spare, and both earn bonus pins from the balls that follow. A strike or spare in the tenth frame earns the bonus balls. The game keeps the score for you, calls out doubles and turkeys and names any split.
Each throw starts with your position. Drag the ball across the approach, or move it with the arrow keys, then throw. On touch you swipe up: the speed of the swipe sets the power, its direction sets the line and the way it bows sets the hook. On a keyboard, A and D add hook and you hold Space to bowl. A dotted arc shows where the ball will skid through the oil and turn before you let go.
There are three lane conditions, oily, medium and dry, and six balls on the return rack, from a ten-pound ball that bends a long way to a sixteen-pounder that hooks less and drives straight through the rack. Bowl ten frames on your own, pass the device round for two to four bowlers with their own names, or take on the computer at Easy, Steady or Sharp. P pauses and M mutes.
Ten-pin bowling is a popular indoor sport: a heavy ball rolled down a long, polished lane at a triangle of ten pins. Bowling Alley takes its look from a cosmic bowling night, with black lights, glowing arrows and gutters, a mirror ball throwing spots down the boards and a pixel scoreboard over the pins. It was made by Kiloo and plays in the browser on a computer, tablet or phone.
What sets this version apart is that the pins are simulated rather than scripted. Each pin is a weighted body that topples, knocks its neighbours over and bounces off the kickback plates, so strikes, leaves and splits happen as a result of your throw. That makes Bowling Alley a good fit for anyone who wants to learn how hook and entry angle work, while pass and play for up to four bowlers makes it easy to share with family or friends. Your best game and your recent scores are kept in your browser, so you can see how each new game compares.
Yes. Bowling Alley is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your best game and your recent scores are kept in your browser.
Yes. On a phone or tablet you drag to position the ball, then swipe up and curve the swipe to add hook. On a computer the arrow keys move you, A and D add hook and you hold Space to bowl.
Yes. Pass and play lets two to four bowlers take turns on one device, each with their own name. You can also bowl ten frames on your own, or take on the computer at Easy, Steady or Sharp.
Yes. Ten frames are scored properly, including strikes, spares and the bonus balls in the tenth frame. Doubles and turkeys are called out, splits are named for you, and a perfect game gets its own moment.
Hit the pocket flush at a good angle. The head pin then goes into the 2 and the 4 while the ball carries on through the 3, the 5 and the 9, the chain reaction that knocks all ten down. A light hit tends to leave the 4 pin, the 7 or a split.
They change how far the ball turns. On an oily lane it runs long and straight, on a dry lane it grabs early and hooks hard, and medium is the house shot in between. The same throw ends up in a different place on each, so medium is the best place to learn.
Putt, rally and play against a friend.

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Bowling Alley
Hook it into the pocket