
Monster Tamer
Befriend, train and evolve cute monsters

A young mage, a glowing scroll and an orange cat familiar take on thirty rival students, enchanted brooms, slimes, a grumpy cloud and a mirror copy of themselves. Mix runes into spells, read what the rival is about to do and cast the counter.
Did you like Spell Scroll?
Spell Scroll is a turn-based duel game about mixing magic. Your scroll has three rune slots and your pouch holds eight kinds of rune: fire, water, wind, earth, light, shadow, spark and bloom. Put two runes together and they make a spell, so fire and wind give you a Firestorm, water and earth raise a Mud Wall and light with bloom is a proper Heal. Three of a kind makes something big, like an Inferno or a Thunderstorm, and a third rune in the boost slot adds its own power on top. There are 36 spells to discover, and the spellbook fills in every time you try a new mix.
Every duel is a little brain puzzle with all the numbers on the table. Before you cast, your rival shows what it is about to do: an attack and its element, a guard, a big wind-up or a hex. Water blocks fire, fire beats bloom, bloom beats water, wind beats earth, earth beats spark, spark beats wind, and light and shadow cancel each other out, so the right rune halves the hit and the rival's weakness doubles your damage. Duels are quick, a few turns each, and when a rival is out of puff it bows out. If you faint, you rest and try again.
The campaign runs through six schools, from the sunny Meadow and the Lake to Lantern Town and the Mirror Tower, five rivals each with a captain at the end, and it saves after every turn, so you can close the tab mid-duel and pick up exactly where you were. Duels earn coins for upgrading your runes, stars reward a fast, healthy win, and Spell Storm is an endless gauntlet of rivals that gets tougher with every one you beat, with your high score saved in your browser. Play with a mouse, the keyboard or touch.
Spell Scroll is won by reading the rival before you cast. Each turn the rival shows what it is about to do, so when an attack is coming, check its element and answer with the rune that counters it: water blocks fire, fire beats bloom, bloom beats water, wind beats earth, earth beats spark and spark beats wind, while light and shadow cancel out. The right counter halves the hit, and aiming at the rival's weakness doubles your damage.
Experiment as you go. Every new mix fills in the spellbook and there are 36 spells to find, so try new combinations whenever a duel allows it. Three of a kind makes something big, such as an Inferno or a Thunderstorm, and a third rune in the boost slot adds its own power on top. Spend the coins from duels on upgrading the runes you rely on. Stars reward a fast, healthy win, so a well-chosen counter is often worth more than a rushed attack. If you faint, you simply rest and try again.
Yes. Spell Scroll is free to play in your browser on Kiloo, with nothing to download and no account to create. The campaign saves after every turn, so you can close the tab mid-duel and pick up exactly where you were.
Yes. On a phone or tablet you tap a rune and then a slot, or drag it onto the scroll, and tap Cast. On a computer you can use the mouse, or press 1 to 8 to place runes, Enter to cast and Backspace to take a rune back.
There are 36 spells to discover. Two runes together make a spell, three of a kind makes a bigger one, and a third rune in the boost slot adds extra power. The spellbook fills in each time you try a new mix.
Spell Storm is an endless gauntlet of rivals that gets tougher with every one you beat. It sits alongside the campaign of thirty duels in six schools, and your Spell Storm high score is saved in your browser.
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Spot what changed
Spell Scroll
Mix three runes, find all 36 spells