
Balloon Words
Guess the word before the balloons pop

Guess the hidden five-letter word in six tries. Every guess stamps onto the page as a row of wooden type blocks that flip over to show how close you were: green for the right place, amber for the right letter in the wrong place, grey for a letter that is not there at all.
Did you like Five Letters?
Five Letters is a word game set on a printer's desk. The board is a warm sheet of paper under a desk lamp, and every letter you type is a little block of wooden type that drops into place with a clack. Press Enter and the row stamps down with a thud of ink, then each block turns over in turn: green means the letter is in the word and in the right place, amber means it is in the word somewhere else, and grey means it is not in the word at all. Solve it and the page takes a shower of ink splats and paper scraps.
There is one daily word, the same for everyone on the date, and the game keeps your run of days, how many puzzles you have solved and how many tries each one took, drawn as a little card of bars. When you want more than one word a day, Endless deals a new word as fast as you can solve them. Hard mode holds you to every hint you have uncovered: once a block turns green that letter has to stay where it is, and an amber letter has to appear somewhere in every guess that follows.
The word list was written for this game: a couple of thousand everyday words as answers, and nine thousand more accepted as guesses, so nothing obscure is ever the answer but the words you actually try are recognised. Type on a keyboard or tap the on-screen blocks; the board fills the top of a phone screen with the keys under your thumb, and spreads out with the record card beside it on a wider screen. Your streak and statistics are kept in your browser and nowhere else.
Your first guess does the most work in Five Letters, so pick a word with five different letters rather than one that repeats a letter. Read every row before you type the next one: a green block has found its place, an amber letter belongs somewhere else in the word, and a grey letter can be ruled out for the rest of the puzzle. The most common mistake is wasting a try on a word that reuses grey letters or puts an amber letter back in the same spot.
The answers are everyday words, so when you are stuck, think of plain words you would use in a sentence rather than rare ones. Start with the daily word to build your streak, then move to Endless when you want more practice. Hard mode is worth trying once you are comfortable, because it makes you keep every green letter in place and use every amber letter in each new guess, which rewards careful reading over lucky guesses.
In Five Letters you have six tries to guess a hidden five-letter word. Type a five-letter word as your first guess and submit it. Besides the answers, the game accepts more than nine thousand words as guesses, so the words you try are recognised.
When you submit a guess, the row stamps onto the page and each block turns over to give you a clue. Green means the letter is in the word and in the right place. Amber means the letter is in the word but somewhere else. Grey means the letter is not in the word at all. Use those clues in your next guess: keep the green letters where they are, try the amber ones in new places and leave the grey ones out. You solve the puzzle by finding the word within six tries, and the answer is always an everyday word.
The daily word is the same for everyone on that date and builds your streak. Endless gives you a new word each time you solve one. Hard mode holds you to every hint: green letters must stay in place and amber letters must appear in every later guess. Your streak, the puzzles you have solved and how many tries each one took are kept in your browser. On a computer, type the letters, press Enter to submit and Backspace to remove a letter. On a phone or tablet, tap the on-screen blocks. P pauses and M mutes.
Five Letters belongs to a family of word games built on one simple idea: guess a hidden word and use clues about its letters to close in on it. The daily five-letter form of the idea has become a shared habit for a great many people, because everyone gets the same word and can compare how many tries it took.
Kiloo's Five Letters sets the puzzle on a printer's desk under a lamp. Every letter is a block of wooden type that drops into place, every guess stamps down in ink, and a solved word ends in a shower of ink splats and paper scraps. The word list was written for this game, with a couple of thousand everyday answers, so the hidden word is never something obscure. That makes it a good fit for anyone who likes words, from younger players with a growing vocabulary to seasoned puzzlers, who can switch on Hard mode for a stricter test. The daily word keeps your streak going, a little card of bars shows how many tries your puzzles took, and Endless is there when one word is not enough.
Yes. Five Letters is free to play in your browser on Kiloo, with nothing to download and no account needed. Your streak, the number of puzzles you have solved and how many tries each one took are kept in your browser and nowhere else.
Yes. On a phone the board sits at the top of the screen with the letter blocks under your thumb, so you tap them to spell each guess. On a computer you can type, press Enter to submit and Backspace to remove a letter.
There is one daily word, and it is the same for everyone on that date. If you want to keep playing after it, Endless gives you a new word each time you solve one, for as many rounds as you like.
In Hard mode every hint you uncover has to be used. A letter that has turned green must stay in that place in every later guess, and an amber letter has to appear somewhere in each guess that follows.
In Five Letters, green means the letter is in the word and in the right place. Amber means the letter is in the word but in a different place. Grey means the letter is not in the word at all, so you can leave it out of later guesses.
You get six tries to find the hidden five-letter word. Every guess shows which letters are in the right place, which are in the wrong place and which are not in the word, so each try should use what the earlier rows told you.
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Five Letters
Six tries, one word a day