
Rally Dust
Listen to the notes, trust the slide

Anti-gravity racing at head height above the water. Lean on the airbrakes to pull a fast corner tight, hunt the blue chevrons for boost, keep your shield off the walls, and take three laps against seven rivals who will not let you rest.
Did you like Hover Circuit?
Hover Circuit puts you a metre above a ribbon of glossy white track suspended over open water. The road is drawn segment by segment as it rushes towards you, so it rolls, crests and banks with real weight while the sun sits high overhead and throws hard light off the sea below. Coloured lights run along both edges of the circuit and tell you what is coming before you can see it. Eight ships line up in candy-shell colours — cyan, lime, coral, rose, violet — and none of them carries a weapon. This is a race, not a fight.
A hovering ship does not steer like a car. There is a soft lag between your hand and the nose, so you learn to ask for a corner early and let the craft settle into it. When early is not enough, the left and right airbrakes bite into the inside of the turn and haul the line tight, at the cost of speed you have to earn back. Blue chevron pads give that speed straight away; the boost meter gives it to you for good driving, filling as you carry a clean line through a corner without touching anything. Orange magnetic rails clamp you to the racing line for a moment, which is a gift on a blind crest and a trap if you wanted to be somewhere else. Scrape a wall and your shield takes the hit; empty it and you sit out a short respawn while the pack goes by. Banked turns, tunnels bored through floating platforms, gaps you jump, short splits that rejoin, and one vertical loop that turns the sky upside down — all of it comes at you faster in each of the three speed classes, Novice, Pro and Elite.
Six circuits, each with its own character: Azure Span is wide and quick, a first look at open water. Halcyon Reach is all long sweepers and commitment. Cobalt Trench threads tunnels and shade under the platforms. Solstice Spire climbs and banks hard on the way back down. Meridian Helix holds the loop. Zenith Crown is the fastest thing here and forgives nothing. Race any of them on their own over three laps against seven AI rivals who close up when you pull away, run a Time Trial against the ghost of your own best run, or take all six as a Cup where points are awarded each race and the table is settled at the last flag. Two players can share one keyboard in landscape split-screen. Arrows or WASD to fly, Space for boost, Q and E for the airbrakes, P to pause, M to mute, R to restart; on a phone there are thumb pads under each hand. Lap times and personal bests are kept on your own device.
Hover Circuit ships do not turn like cars. There is a soft lag between your input and the nose, so ask for each corner early and let the craft settle into the line. When that is not enough, the airbrakes on Q and E bite into the inside of the turn and pull the line tight, but they cost speed, so use them only when you need them. Clean driving pays twice: scraping a wall drains your shield, and carrying a tidy line through a corner without touching anything fills the boost meter.
Drive over the blue chevron pads for instant speed, and watch the coloured lights along the track edges, which show what is coming before you can see it. Orange magnetic rails clamp you to the racing line for a moment, which helps on a blind crest but can hold you away from where you wanted to be. If your shield runs out you sit out a short respawn while the pack goes by, so protecting it matters more than one risky pass. Start in Novice on Azure Span, and use Time Trial to learn each circuit.
Yes. Hover Circuit is free to play in your browser on Kiloo. There is nothing to download and no account to create. Your lap times and personal bests are kept on your own device.
Yes. On a phone there are thumb pads under each hand to steer and work the airbrakes. On a computer, the arrow keys or WASD steer and thrust, Space boosts, Q and E work the airbrakes, P pauses and M mutes.
You can race any of the six circuits on its own over three laps against seven computer rivals, run a Time Trial against the ghost of your best run, or take all six as a Cup with points after every race. There are three speed classes: Novice, Pro and Elite.
Yes. Two players can share one keyboard in landscape split-screen. On your own, you race seven computer rivals who close up when you pull away, so a lead is never completely safe until the last lap is done.
Drift, dash and race to the line.

Listen to the notes, trust the slide

Crush the cars, nail the landing

Neon tunnels, no brakes

Three wheels, three laps, no manners

Slide every corner

Tuck, carve, send it

Items, drifts and eight karts

Full throttle through the harbour

Lean, throttle, land it

Drop, match, grow the melon

Flip, ramp, orbit, multiball

Hop the road, dodge the train, ride the log

Steady the hand, let it go

Step right up and pop a cork

Hook it, tow it, back it in

Slide, curl and sweep to the button

Tap the falling piano keys in time

Hit the arrows, own the floor

Five dice, fifteen rounds
Hover Circuit
Zero gravity, full throttle