
Cloud Farm
A little farm that floats

Tap the rock face to knock ore loose, then put pit lads, miners, ponies and drills on the payroll so they do it for you. Sink the shaft twenty-five metres at a time and the seams change under you: coal, copper, silver, gold, gems, and something at the bottom nobody has a name for.
Did you like Mine Mogul?
Mine Mogul is an idle mining company drawn as a cutaway hillside. Above the ground line there is grass, pines, a winding house with smoke coming out of it and a headframe whose wheel turns whenever the cage is moving. Below it the rock is layered in bands you can read at a glance, and your workings spread down through them one gallery at a time. Tap anywhere in the rock and a dig lands where you touched, with dust, ore chips and a number that floats up.
Ten things can be put down the mine, from a pit lad with a lamp and a bucket to a mole machine that goes down and does not come up, and every tenth, twenty-fifth, fiftieth and hundredth one of a kind doubles what that kind brings up. Sinking the shaft is the other half of it: each new section costs more than the last, puts another lit gallery on the screen with miners, rails and a cart rolling between the face and the shaft, and every eight sections takes you into a richer seam. A quarter of everything raised waits on a stockpile at the pithead, and the market price of all six ores drifts up and down on its own, so there is a good moment to sell and a bad one.
Twenty-four milestone upgrades sit behind their own tab — steel picks, carbide lamps, cart grease, an assay office, blast powder, survey maps, your own smelter — each with a drawn badge and a plain sentence saying what it does. The mine keeps working for up to eight hours while the tab is closed and a card tells you what the night shift raised. When a run has gone as far as it usefully can, stake a new claim: the shaft, the crew and the money go, and you keep deeds that make every mine after it richer, plus four permanent perks to spend them on. It saves itself to your browser, runs on a finger, a mouse or the keyboard, and is happy to be left alone to relax for an afternoon.
Mine Mogul starts with tapping, but the payroll soon does the work. Hire steadily and aim for the counts that matter: the tenth, twenty-fifth, fiftieth and hundredth of any kind doubles what that kind brings up, so reaching the next mark is often better than spreading money thinly. Sink the shaft when you can afford it, because every eight sections takes you into a richer seam.
Watch the Market tab rather than selling the moment ore arrives. A quarter of what you raise waits on the pithead stockpile and all six ore prices drift on their own, so hold out for a high price. Check the Upgrades tab often, since each upgrade says plainly what it does. The mine keeps working for up to eight hours while the tab is closed, so it pays to come back at least that often. When progress slows to a crawl, stake a new claim: you lose the shaft, crew and money but keep deeds that make every later mine richer.
Yes. Mine Mogul is free to play in your browser on Kiloo, with nothing to download and no account to create. It saves itself to your browser, so your mine is still there when you come back.
Yes. On a phone or tablet you tap the rock to dig, tap a row to hire and drag to look up and down the shaft. On a computer you click to dig, use the number keys to buy and Tab to switch between Crew, Upgrades, Market and Claim.
Yes. The mine keeps working for up to eight hours while the tab is closed, and when you return a card tells you what the night shift raised. Time away beyond those eight hours does not add any more.
Staking a new claim starts the mine over: the shaft, the crew and the money go. In return you keep deeds that make every mine after it richer, and you can spend them on four permanent perks.
Tap, upgrade, come back richer.

A little farm that floats

Tap the rock, hire the crew, go deeper

Grow a station, light a star

Tap, raid and grow your pile of gold

Grow a colony one crumb at a time

Pet, pour, purr, profit

Crank the line, box the bots

Feed, grow, glow

Stir, bottle, sell, repeat

Match three, chain the cascades

Draw, paint and stamp anything

Tap to colour, page after page

Mix, match and hit the runway

Tap in a beat, build a track
Draw sprites, animate them, export them

Make your own comic strip

Decorate your dream room

Pour, mix, burn and watch it flow

Tap in time, build to the sky
Mine Mogul
Dig deeper, hire more, sell higher