
Ocean Aquarium
Feed, grow, glow

Hit the big red button and a sheet of tin drops onto the belt. It is pressed, welded, painted, wound and passed before it tips into a crate as a smiling wind-up robot worth bolts. Spend the bolts on better machines, a crew that cranks for you and blueprints for stranger toys.
Did you like Robot Factory?
Robot Factory is an idle game drawn as a side-on cutaway of a bright, boxy toy works in cream, teal and cherry red. Afternoon light comes through the sawtooth roof onto riveted girders, swinging pressure gauges and a conveyor that snakes through the whole hall. Press the big red crank button and a blank of tin lands on the belt: the stamping press slams it into a body shell, the welding arm throws sparks over the head and arms, the paint booth breathes a cloud of colour, the key winder drives a brass wind-up key into its flank, and the quality lamp flashes green as the painted smile goes on. Then the packer lifts it into a crate, a little tow truck hauls the crate away, and the bolts land in your tin.
Six machines make up the line, and every one you buy takes a blank one stage further, so a finished robot is worth many times a bare pressed shell. Levelling a machine makes it cycle faster and feed more blanks a second, with a free bonus every tenth, twenty-fifth and fiftieth mark. Worker robots keep cranking without you, a faster conveyor moves more tin, a second belt opens behind the first, crate trucks squeeze more out of every shipment and a steam whistle blows a burst of free cranks every few minutes. Blueprints unlock new patterns — a tin dog, a rocket bot, a teapot bot, a drum bot and a huge tracked giant — each worth more than the last and each with its own little wind-up walk. Meanwhile the floor keeps you honest: a machine jams and smokes until you tap it clear, a rush order doubles every robot's value for thirty seconds, a gauge climbs into the red, an inspector calls, and now and then a finished robot hops off the belt and runs for the door.
When the line has grown as far as it can, retool it. Everything on the floor goes back in the crate and comes out as gold gears, which make every later run richer and unlock a new factory livery: midnight blue plate, candy pink, or polished chrome. Achievements and a showroom of every model you have ever built stay with you across retools, and the night shift keeps working for up to eight hours while the tab is closed, with a card waiting to tell you what it boxed. It saves as you play, so you can put it down mid-crank and pick it up later.
Robot Factory pays for finished robots, so work towards a complete line. Each of the six machines takes a tin blank one stage further, and a fully finished robot is worth many times a bare pressed shell. Once the line is in place, level up machines to make them cycle faster, and look ahead to the free bonuses at the tenth, twenty-fifth and fiftieth levels.
Worker robots keep cranking without you, so they are a good buy if you do not want to tap the red button all the time. Keep an eye on the floor: a jammed machine smokes until you tap it clear, and a gauge in the red needs venting, so a stalled line is costing you bolts. A rush order doubles every robot's value for thirty seconds, which is the moment to crank hard. Blueprints add robots worth more than the last, and when the line cannot grow any further, retool for gold gears that make every later run richer.
Yes. Robot Factory is free to play in your browser on Kiloo, with nothing to download and no account to create. It saves as you play, so you can put it down mid-crank and pick it up later.
Yes. On a phone or tablet you tap the red button to crank the line, tap a machine to crank it too, and tap a smoking machine or a red gauge to deal with it. On a computer, Space or a click cranks the line.
Retooling puts everything on the floor back in the crate and turns it into gold gears, which make every later run richer and unlock a new factory livery: midnight blue plate, candy pink or polished chrome. Achievements and your showroom stay with you.
Yes. The night shift keeps working for up to eight hours while the tab is closed, and when you come back a card tells you what it boxed. Machines and workers you buy before leaving keep paying while you are gone.
Tap, upgrade, come back richer.

Feed, grow, glow

Stir, bottle, sell, repeat

Dig deeper, hire more, sell higher

A little farm that floats

Tap the rock, hire the crew, go deeper

Grow a station, light a star

Tap, raid and grow your pile of gold

Grow a colony one crumb at a time

Pet, pour, purr, profit

Match three, chain the cascades

Hold the ring, deck by deck

Gather scrap, build bots, take the yard

Draw, paint and stamp anything

Tap to colour, page after page

Mix, match and hit the runway

Tap in a beat, build a track
Draw sprites, animate them, export them

Make your own comic strip

Decorate your dream room
Robot Factory
Crank the line, box the bots