
Frost Line
Freeze them, shatter them, hold the igloos

Line a caramel road with gummy archers, lollipop mortars and fizzing soda fountains, tap the candy before the cake golem eats it, and hold the gingerbread castle through twelve maps of sour worms, liquorice bats and splitting bubblegum blobs.
Did you like Gummy Guard?
Gummy Guard is a tower defence set in a candy kingdom that looks good enough to eat. A road of poured caramel runs out of a candy-cane gate, past lollipop groves and chocolate-bar bridges, and ends at the door of a gingerbread castle. Wafer pads sit along it, and what you put on them decides how far the sour things get.
Five towers, three levels each, and you sell any of them back for seventy per cent. Gummy archers fire fast single shots and are one of only two towers that can touch the liquorice bats. Lollipop mortars lob an arcing swirl that splashes, and they are the answer to armoured jawbreakers. Cotton-candy spinners throw a ring of floss that slows everything nearby and, at level three, sticks it to the road. Fizz fountains fire soda bubbles that bounce from one enemy to the next. Chocolate walls do not shoot at all: they send out marshmallow guards who hold the road with a wafer shield until they are knocked over, then pick themselves back up.
Sour worms come first, then sugar-rush swarms that sprint, liquorice bats that fly over your mortars, jawbreakers with a candy shell, bubblegum blobs that pop into two smaller blobs, and toffee slugs that leave a sticky ribbon behind them that gums up the towers it touches. Every fifth wave brings a boss, and the cake golem heals itself from any candy an enemy drops unless you tap the candy first. Every knockout fills the sugar-rush meter, and a full meter is spent on one sprinkle storm that batters the whole map. Twelve hand-laid maps across Frosting Fields, Chocolate Canyon and Fizzy Falls, three stars for a flawless run, then an endless map once all twelve are cleared.
Match your towers to what is coming. Liquorice bats fly over your mortars, and gummy archers are one of only two towers that can reach them, so have archers in place before the bats arrive. Lollipop mortars are the answer to armoured jawbreakers. Cotton-candy spinners slow everything nearby, and at level three they stick enemies to the road, which gives every other tower more time. Chocolate walls send out marshmallow guards to hold the road, and since they pick themselves back up after being knocked over, they pair well with towers that shoot.
Watch the road closely on boss waves, which come every fifth wave. The cake golem heals from any candy an enemy drops, so tap the candy before it gets there. Save the sugar-rush meter for a crowded moment, because a full meter buys a single sprinkle storm across the whole map. Toffee slugs leave a sticky ribbon that gums up towers, so stop them early. Towers sell back for seventy per cent, so moving one is not a big loss.
Yes. Gummy Guard is free to play in your browser on Kiloo. There is nothing to download and no account to create; pick a map, put towers on the wafer pads and press Space to call the first wave.
Yes. On a phone or tablet you tap a tower, then tap a pad on the road to build it. On a computer you can click, or press 1 to 5 to pick a tower, Space for the next wave, F to double the speed and S or R for Sugar Rush.
Clear all twelve hand-laid maps across Frosting Fields, Chocolate Canyon and Fizzy Falls and the endless map opens up. Each of the twelve also has three stars to earn, with all three going to a flawless run.
Gummy archers can, and they are one of only two towers that do; the bats fly straight over lollipop mortars. Build archers along the road before the bats arrive so they do not slip through to the gingerbread castle.
Build, upgrade and hold the line.

Freeze them, shatter them, hold the igloos

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Gummy Guard
Sweet towers, sour invaders